2D VLEs vs 3D VLEs, a comparison of Adobe Connect and Second Life in an Educational Setting


Second Life, on the other hand, is a three dimensional VLE that seems perfectly designed to the younger generation of students. The colorful complex graphics, the engaging experiences and the ability to move through space are its greatest strengths. The simulation of 3D motion with one's personal avatar is immersive enough for many students to be almost indistinguishable from real life experiences. That level of immersion is when learning, especially language learning can take place.
Although Second Life can be engaging, the initial learning curve is steep despite many teaching aids and orientation environments. There is so much capability built into Second Life that avatars, motion, navigation, etc. can, at first, seem overwhelming. Retention rates, often as a result of the learning curve and the significant load the environment places upon computing resources, are exponentially low. Many first time visitors never return. However, those who either through personal persistence or the guidance of a mentor, come back for subsequent visits are rewarded with an immersive experience that is both engaging and educational.
For teachers, especially those teaching languages, being able to meet with students in an environment far removed from the traditional classroom, provides an environment in which student can lose their inhibitions and explore the world around them as well as their burgeoning language abilities.